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1994-12-23
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WarZone
=======
Introduction
------------
This is a war game for up to four players. At least two players are
required, but the game is better when there are four. The object of the
game is to destroy your opponent(s) armies and capture their headquarters.
The game is played on a large 50 x 50 square map. There are different
types of terrain on the map such as plains, forests, rivers and mountains.
The terrain affects the speed at which your armies may move across the
land, and also their defensive strength.
There are six kinds of military unit in your army. These are Infantry,
Tanks, Radar, Missile Launcher, Engineers, and Aircraft. Each has a
different strengths and weaknesses. Initially, each player has 2 Infantry
and 2 Tanks, surrounding his home Headquarters. More units can be built by
capturing factories.
Starting a New Game
-------------------
To begin a new game, click on the appropriate box on the title screen. You
will then be asked which players (numbered 1 to 4) are to be in the game.
The default is player one and player four. Click on a box to toggle a
player on or off. The boxes are arranged in the positions corresponding to
their headquarters (ie, player one = upper left, player four = lower right)
Play will now pass to player 1. At the beginning of a turn, an options
screen is displayed where a player can either begin his turn, save the
game, or exit the current game. Pressing Return will also begin the players
turn. As this is the first turn, the computer will ask player 1 for his
name, and a password. The purpose of the the password is to prevent other
payers moving his units. When this is done, the main game screen will be
shown, and the player can now move his units.
At the beginning of each subsequent turn, each player will be asked for his
password. A player cannot begin his turn until he has correctly type in
his password (NB: If you do not wish to use the password facility, press
return when asked to enter your password).
The Map
-------
A new map is randomly created for each game. There are always roughly the
same number of factories, villages and airfields. Each players starts of
with a Headquarters in one corner of the map. A section of the map is
shown around the military unit that is about to be moved. Viewing other
parts of the map can be achieved by: (i) Using the arrow keys (ii)
clicking on the main map to centre it on the square you click on, or (iii)
clicking on the small map in the bottom-right hand corner. There is a
white box on this map indicating the part of the map that is currently
being shown.
Moving Units
------------
The unit that is about to be moved flashes on the screen. Information
about the unit is shown on the right hand side of the screen. Moving
military units can be done either of two ways: Either by pressing the keys
on the numeric keypad (8=up, 4=left, etc) or by clicking the RIGHT mouse
button on the square you wish to move to. A600 owners will have to use the
latter. You will see that a number of the squares conatain a smaller grey
square. This represents a square the is not in visible range of any of
your units. Different units can "see" for different distances. If there
is an enemy unit in a square that is out of visible range, then it cannot
be seen, and consequently does not appear on the map.
Only one unit may occupy a square. Units cannot be "stacked", nor moved
over one another. When additional units are built by factories, they will
appear in the same square as the factory. If however there is already a
unit occupying this square, then the factory will not build new units.
Units can be kept in the same place by pressing SPACE. By pressing W
(wait) or 5, the unit can be left until other units have moved first.
Thus, you can control which order to move your in. Also, Pressing C will
centre the map on the current unit.
At the beginning of a turn, each unit is given a number of movement points.
Tanks and Infantry are given 4. Radar and Missile launchers are given 3.
Each time a unit is moves, it uses up some of these points. The amount of
points that are used up depend on the terrain. For example, moving across
plains uses 1 movement point, whereas moving across rivers or mountains
takes 3. If you find you cannot move a unit, make sure it has enough
movement points left (for example, a unit with only two movement points
left will not move onto a mountain). To end that unit's turn, press SPACE.
The movement and other values can be called up by pressing the HELP key.
These are two pages of help. The first shows each type of terrain, and
shows it's movement cost and it's defensive bonus. The second page shows
each type of military unit with it's attacking and defensive strengths,
it's visibility range, and the number of movement points it gets per turn.
Aircraft have 5 movement points each turn, and can fly over any terrain
using only one point. However, they must land on an airfield regularly or
they will run out of fuel. The amount of fuel left is shown underneath the
movement points.
Units cannot move between two squares if both squares are adjacent to enemy
units. This rule enables enemy movement to be restricted in a war zone.
However, this rule does not apply to aircraft.
When a factory is captured, you will be shown a list of all the units, and
asked which unit you wish to build. Either click on the unit, or use the
arrow keys followed by Return to make your selection. You can change your
mind about what to build by clicking on the factory with the LEFT mouse
button and reselecting. Different units take different amounts of time to
build, and there length of time (in turns) is shown next to each unit.
There is a maximum number of military units you can own. This number is
defined by the population under your control (ie, the number of villages).
Each village captured means five military units can be supported. Once
this maximum is reached, no more units can be built.
Factories and villages that have been captured are drawn with boxes around
them in their owner's colour.
Engineers
---------
Engineers can perform certain special functions:
By Pressing F while on Plains, the Engineers can build a Fortress.
By Pressing B while in a River, the Engineers will build a Bridge.
Function Keys
-------------
By pressing the keys F1-F6, a number of maps and statistics can be shown
about the current game:
F1 shows the Land Ownership map. This colours in that part of the land
which a units of yours were last in.
F2 shows the villages map. This enables you to see which players own which
villages, by drawing them in their owners colour. It does not, of course,
tell you where enemy units are.
F3 shows the factories map. It enables you to see which players own which
factories. You can click on a factory, for more information about it. If
it is owned by you, you will shown what is being built and how long it will
take until it is completed. You can change what is being built by pressing
C, or RETURN to return to the main map.
F4 shows the visibility map. All your military units are shown on this
map, together with the land area they can "see" (in white). If your units
can see any enemy units, they will be indicated as well.
F5 shows information on the territory each player owns, including the
number of factories, villages, and the total land area under each players'
control.
F6 shows the military units stats. This gives the number of units you
currently own, and the maximum you can own (= 5 for each captured village).
However, if you own no villages, there is a minimum number of allowed units
of 5.
Attacking
---------
Units attack by attempting to move into a square already occupied by an
enemy unit. One of the units is successful, and the other is destroyed.
The probability of success depends of the attacking strength of the
attacker, and the defensive strength of the defender. The defender may
also have a bonus strength because of the terrain he is on. The ratio a:d
of attack strength versus defence strength is shown before the battle, and
this is the same ratio that the attacker will win.
After a unit has successfully attacked, it may continue to move if it has
any movement points remaining. However, each unit can only attack once
during each turn.
Ordinarily, only aircraft can attack enemy aircraft. However, a plane that
is currently on an airfield can be attacked by any unit.
Saving
------
Pressing Escape will return you the the option screen. From here, you can
save the current game, exit, or continue with your turn.
Keys
----
keypad, RMB = move unit.
HELP = Show help pages.
W or 5 = Move this unit later this turn.
SPACE = Do not move this unit this turn.
C = Centre the map on the current unit.
V = Grey squares for invisible squares: toggles off/on.
T = Show terrain underneath military units.
B = (if engineer) Build a bridge over river.
F = (if engineer) Build a fortress (on Plains only).
arrow keys = show another part of the map
Function keys = Information and stats about current game.
Esc = Return to player's options menu (where game can be saved or quit).
Author
------
This game is (c) 1993/1994 by Steven Pugh and may be freely distributed but
not sold for profit. If you like it, please send a shareware donation of
at least £5. "War Zone" was Written in GFA BASIC.
Steven Pugh
10 Wellington Close
Sundorne
Shrewsbury
Shropshire
England
SY1 4SP